Artstrio
Creative agents for game publishers
UA creatives, trailers and cinematics, from brief to final cut.
Agents work in parallel, one creative each
Agents make new concepts to test while iterating on your winners.
- Run many agents at once, each on its own ad.
- See every agent's stage in one view.
Twelve independent agents plan, generate, edit, review and deliver game ads. New briefs start as jobs finish.
All agentsOne workspace · Independent sessions
0 runningTaskFormatStage
Gilded Rose / 01Douyin · 9:16
Skin revealDelivered
Nightfall / 02TikTok · 9:16
15s cutdownDelivered
New horizon / 02YouTube · 16:9
Launch adDelivered
Extraction / 02Bilibili · 16:9
CG teaserDelivered
After the storm / 02Instagram · 4:5
Social shortDelivered
Last squad / 02Douyin · 9:16
Launch adDelivered
Festival lights / 02TikTok · 9:16
Social shortDelivered
Rose gold / 02Douyin · 9:16
15s cutdownDelivered
First light / 02YouTube · 16:9
CG teaserDelivered
Frostline / 02Kuaishou · 9:16
Skin revealDelivered
Under fire / 02Douyin · 9:16
Launch adDelivered
Windward / 02Instagram · 4:5
15s cutdownDelivered
Agents turn briefs into storyboards
Agents find your game's selling points and plan every shot the way ads convert.
- Reads the brief, your game and any references you share.
- Asks before it guesses: open questions come back as a card you answer in one click.
- Writes a shot-by-shot storyboard you can change before anything is generated.
The agent reads the brief and references, confirms a 30 second launch ad, then writes five storyboard shots.
A 30s launch ad for Gilded Rose. A rescue under fire.
brief.png3 references
Brief and references read Game, skin, placement, top ads
Understood. Planning five shots. 
Gilded Rose9:16 · 30s · References locked
01Death lock7sOpen on the Gilded Rose scope. A hit drops the player into smoke.
02Under fire3sThe blast fills the scope. Red Wolf calls: “Get down!”
03The rescue8sRed Wolf emerges in the full skin and pulls the player up.
04Hit back7sCounterattack through the rose-gold scope. Keep the reticle locked.
05Extraction5sReach the helicopter. End on the skin and “Unlock now”.
Agents generate and check each shot
Agents generate every shot from your character sheets and redo anything off-model.
- Generates each shot from your character sheets and key art.
- Watches its own output and compares it with the storyboard.
- Redoes off-model shots before you see them.
Five shots are generated and checked. Shot 3 hides the skin in smoke, so the agent regenerates it and verifies the result.
Shot productionGilded Rose · 5 shots
References locked01
CreatingDeath lock7sReference match · Storyboard checked
Passed 02
CreatingUnder fire3sReference match · Storyboard checked
Passed 03
CreatingThe rescue8sSkin visible · Reference match · v2
Passed 04
CreatingHit back7sReference match · Storyboard checked
Passed 05
CreatingExtraction5sReference match · Storyboard checked
Passed Shot 3 requirement: full Gilded Rose skin visible through the rescue. Agents turn shots into finished cuts
Agents edit with an editor's own tools, on a timeline your team can take over.
- Edits video, sound, transitions, effects, music and voice with an editor's tools.
- Edit by hand at any point. The agent reads your changes and continues without reverting them.
The agent places five cuts, sound effects, transitions, effects, music and dialogue on six tracks, then plays the 30 second edit.
Gilded Rose30s launch ad · 9:16Cut ready
0:30 / 0:300:000:100:200:30
VideoDeath lockUnder fireThe rescueHit backExtraction
MusicWar drums · Duck under dialogue
Agents review the cut before you do
Agents flag issues by timecode, fix them and recheck the cut against your specs.
- Checks the cut against the brief, your brand guidelines and each network's specs.
- Flags each issue at its timestamp, fixes it, then checks the whole cut again.
The agent flags scope alignment at 0:07 and the caption safe area at 0:29, fixes both and rechecks the whole cut. The finished cut passes.
Checking the brief, every shot and the platform spec.
0:07 · Scope alignmentReticle drifts off the player for 6 frames.
Shot 2 replaced · Rechecked 0:29 · End card safe areaCTA overlaps the platform caption area.
CTA moved above the safe line Finished cut passesSkin continuity · Safe areas · Audio
Trusted by teams behind world-class creative work
See Artstrio on a game you are marketing